Friday, April 22, 2011

Call of Duty Black OPS: Wii

2010 is the year of the shooter for the Wii and Call of Duty Black OP's is leading the way. With support for classic controllers, Wii motion aiming, USB Headsets, 1 man online multiplayer and the complete zombie survival mode of the other versions the Wii port of CoD:BLOPs is on par with it's HD cousins. The only notable difference is a lack of split screen multiplayer and decal customization for weapons, two things that are very small when compared to the full package.

While the game is basically the same across all 4 platforms (360,PS3,PC and Wii) there is a notable difference in the graphics for the Wii version. While many will claim that it is simply a lack of hardware power on the platform we here at Wii-Core would like to point out that platform specific titles have all the fancy bells and whistles. I would congratulate Treyarch on making the multiplayer portion of the game look and feel just like one of the HD versions, however a few minutes into the single player and all thoughts of praise are gone.

Models look like they were pulled straight out of a late 90's DirectX 8 game, large heads with little to no detail make every thing feel clunky. Even with a strong voice acting cast the single player game feels like it was shoe horned into the game. This of course brings me to the actual story of the game, or it would if there was a story...

 CODBLOPs single player story has about as much to do with COD as Chef Ramsey has to do with plastic surgery. At times it almost feels like the developers had a contract to fulfill and were very upset at having to do a story mode at all preferring to focus on the multiplayer aspects of the game instead. 

Multiplayer however is deserving of every ounce of praise it receives. Each level feels fully fleshed out with multiple pathways to navigate the map, while always feeling unique. Gone are the kill count requirements on attachments in favor of a new "Call of Duty Cash" feature allowing players to purchase attachments for a gun as soon as they unlock it. Yes you still need to level up in order to earn a gun, however as soon as you do you can outfit it however you want.

The perk system feels much more streamlined this time around as well with most perks proving to be very useful. Gun camo is no longer tied down to a head shot count, opting instead to use the COD Cash to provide players a means to make each gun look and feel exactly how they want.

One of my biggest criticisms of past CoD Wii titles has been the way the developer handles the modes on the Wii. While the PS3, 360 and PC versions have massive battles with upwards of 18 players running around at a time the Wii is limited to only 10 (5 on 5). This makes some of the modes a little off, take for example CTF. With 5 on 5 and maps made to be played by double that it is simply a case of trying to cover to much with to few. I think for the next version of CoD on the Wii the dev's need to spend some serious play time and find a better way to balance the player count to the map/mode.

All in all though even with the serious flaws in single player CODBLOPs is one title no Wii owner should be without, it provides the very best shooter experience on the Wii to date and it even includes Zombies!!!

Call of Duty Black OPs  was developed and released by Treyarch and released on Nov 9th, 2010 world wide.

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